The worst of it all is that the player is directly responsible for all the damage that Walker inflicted. His dissociative disorder twisted his memories into blaming “Konrad” for the wanton acts of destruction and carnage he carried out. The apparition was something to justify the horrifying acts of violence that Walker’s taken throughout the game. It all builds up and spirals downward into the final reveal: The main villain, Konrad, is in reality the hallucination of a dead man Walker once knew. As the game goes on, though, the usual elements associated with these kinds of games get turned on their head through the horrors of war shown in its full graphical “glory.” The lines between good and evil start to blur, as well as those between fantasy and in-game reality. In many ways it does try to start off like that, drawing players into yet another conflict in some middle-eastern area while playing as yet another gun-toting white-bread protagonist off to shoot some terrorists in the head. Most people will look at the cover to Spec Ops: The Line and think it’s just some regular war game, another Call of Duty or Brothers in Arms. Additionally, it is revealed that Tidus is a incarnated memory since he came into contact with Sin in Dream Zanarkand’s everlasting dream. This includes Seymour, Grand Maester Mika and even Auron. It is eventually revealed that several of the main players in the story are actually unsent souls that refused to travel to the farplane after their deaths. Everything is not what it seems in Spira though. They fear the use of “machina” as they attribute it to the appearance of Sin to in their world. The inhabitants of Final Fantasy X’s Spira are an interesting bunch. Even though Heavy Rain adequately explains the reasons why Shelby’s the killer and his ulterior motives for pretending to assist in the investigation, this twist changed the whole plot and I personally felt like the rug had been pulled out from under me. Yes, there were clues and it shouldn’t have been surprising, but it really shocked me. So I couldn’t believe it when Heavy Rain reveals that Shelby was the killer all along. He assists her on her quest to find out what happened to her son. He was the most relatable and formed a heartwarming bond with one of the mothers of the victims. But, my favorite character was the bitter private investigator, Scott Shelby. Each of these four characters are interesting and engaging: Ethan Mars is a desperate father who searches for his kidnapped son, Madison Paige is a young female reporter, and Norman Jayden is the FBI specialist sent in to find the killer. The story switches between four main characters as they search for the elusive Origami Killer. Like other interactive dramas, the game leans heavily on its plot and characters. Heavy Rain is a fantastic game because of it’s gritty story.
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